Posted: Wed, December 5, 2007
Designing online social networks: The theories of social groups
by Lisa Halabi
Online communities (facilitated by Web 2.0) have become very important over the past
few years - not only to niche communities, but now to mainstream brands. Social networking is about human
connection and links between people. The reasons why people join groups and social networks are typically that groups can:
- Provide encouragement and support
- Establish identity with others and fulfil the need to feel included
- Provide the outlet for some people to establish their need for recognition, social status, control and/or leadership
- Alternatively, provide the necessary control over aspects of lives for those who don't want to be leaders (e.g. Weight Watchers)
- Help establish friends, relationships and the opportunity to interact with others
Historically group membership has served an evolutionary survival function - put simply, there's safety in numbers.
There's been much research into group psychology but not so much about how this applies to a marketer trying to monetise an online community or introduce one to their brand. Here are some
interesting phenomena about groups designed to help a brand owner capitalise on networks and the social phenomena.
Social comparison
Social comparison theory suggests that we form our own attitudes and behaviours by comparing ourselves with other people and their opinions. Mostly we compare ourselves against people whom we
believe we're reasonably similar to.
Facebook capitalises on people's drive for social comparison by offering a plethora of applications like the visual bookshelf that lets you
see what books your peers are reading and the 'Compare me' application that allows you to find out where you stand relative to your friends for various categories like cutest, sexiest and smartest.
This is very similar to the surveys often found in women's magazines - 'How emotionally intelligent are you? Take our quiz to find out!' It's compelling to benchmark ourselves against others to see where
we fit in.
Ecommerce sites can capitalise on this by offering 'most popular' products so site visitors can see what others have purchased. Amazon
offers 'Customers with similar searches also purchased' which is along the same theme.
Real group feedback is also extremely helpful and often more trusted than 'official' comment. For example LOVEFiLM displays the Radio
Times film review followed by those from ordinary members. Similarly, the 'Study buddy' application (now discontinued) let students see when their fellow students are studying which allows them to
compare themselves and so shape their decisions and behaviours accordingly.
Social learning theory
Social learning theory is a broad theory developed by the psychologist Albert Bandura. The premise is that people learn new attitudes by observing others and noting the consequences of these actions.
If those observed are rewarded positively then those observing are more likely to behave in the same way.
Observing others succeed and being able to interact with them is hugely encouraging. Sites that are designed to highlight success and which reward people succeeding set up a strong social
learning dynamic. For example, QuitNet.com, a site for those who want to stop smoking, highlights success stories throughout the site and
provides a discussion forum for interaction.
Similarly, Tesco Diets.com displays many success stories to reinforce positive behaviours. Ebay distinguishes successful sellers by providing top seller status and Amazon has top reviewers, offering both prestige and status as reward.
Social facilitation
As humans, we perform better when being observed or in groups - this is because we're concerned about our social image and how others perceive us. Sports psychologists have know this for years and
it explains why top sports people are often lifted by the crowd to give world record-breaking performances at big events.
Interestingly, the opposite is true for tasks that we find difficult. For example,
when being watched better pool players get better, whilst novices get worse (source: ChangingMinds.org).
This social facilitation phenomenon extends to virtual presence of others too. For online behaviour this means people might strive to lose more weight if connected to a virtual health facility where
others can see them, compared to going it alone. Or someone might bid more on an online auction if they know others can see what they're doing.
The virtual presence of feeling watched is enough to positively change behaviours.
Social conformance
Also known as peer pressure, people may change their attitudes and behaviours to match the expectations of their peer group. If they don't agree then they face being ostracised by the group.
Social acceptance is a huge driving force and the threat of rejection from a group is often enough to change people's behaviour. This obviously extends to online groups too. People making
inappropriate remarks in an online group discussion would quickly need to change their behaviour or find themselves out in the cold. Social sites should offer group members the option to flag unsuitable
content.
Conclusion
When designing online communities or group websites, it's necessary to understand the underlying psychology of human group behaviour. Armed with this knowledge you stand a much better chance
of delivering an effective site that supports interaction between users.
Provided you listen to your customers, concentrate on offering a first class service and win people over then you can let the social networking machine work it's magic - namely to broadcast
information freely and easily (both positive and negative) about your brand. A friend-to-friend recommendation is the strongest endorsement a company can possibly have.
And, as with any Web 2.0 application, don't rush into creating social networks for the sake of it - get the basics right first. Find out what communities are saying about your brand and engage with your
customers.
About the author This article was written by Lisa Halabi. Lisa's crazy about usability - so crazy that she's head of usability at Webcredible, an industry leading
web usability and accessibility consultancy. She's very good at conducting
card sorting and can often be found running Webcredible's
writing for the web training.
Send a comment about this article to editor@itwales.com.
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